﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Mystery
{
    public class Extracts
    {
        public static string MultiplayerTags
        {
            get
            {
                return string.Format(
                        @"{0}\Extracts\objects\characters\masterchief\fp_body\fp_body.mode
{0}\Extracts\objects\characters\masterchief\shaders\masterchief.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_four_change_color.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\default_texture_four_change_color_zwrite.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_texture.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\old_lightmap_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\sh_dynamic.vrtx
{0}\Extracts\shaders\shader_passes\environment_mapping\default_environment_map_tangent_space.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_env_bumped_tangentspace.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_generate.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_generation.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_apply_combined.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_1tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_3tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_lightmap.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace_specular_sphere.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_light_specular_tangentspace_sphere.vrtx
{0}\Extracts\shaders\shader_passes\fog\fog_planar.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\fog_planar.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_env.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_change_color_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_default.vrtx
{0}\Extracts\objects\characters\masterchief\bitmaps\masterchief.bitm
{0}\Extracts\objects\characters\masterchief\bitmaps\masterchief_bump.bitm
{0}\Extracts\objects\characters\masterchief\bitmaps\masterchief_bump_camo.bitm
{0}\Extracts\objects\bitmaps\detail_maps\metal_dirty.bitm
{0}\Extracts\objects\characters\masterchief\bitmaps\masterchief_cc.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\masterchief_armor.bitm
{0}\Extracts\rasterizer\linear_corner_fade.bitm
{0}\Extracts\objects\characters\elite\fp_arms\fp_arms.mode
{0}\Extracts\objects\characters\elite\fp_arms\shaders\elite_fp_leather.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_four_change_color.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\default_texture_four_change_color_zwrite.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_texture.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\old_lightmap_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\sh_dynamic.vrtx
{0}\Extracts\shaders\shader_passes\environment_mapping\default_environment_map_tangent_space.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_env_bumped_tangentspace.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_generate.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_generation.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_apply_combined.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_1tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_3tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_lightmap.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace_specular_sphere.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_light_specular_tangentspace_sphere.vrtx
{0}\Extracts\shaders\shader_passes\fog\fog_planar.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\fog_planar.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_env.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_change_color_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_default.vrtx
{0}\Extracts\objects\characters\elite\fp_arms\bitmaps\elite_fp_arms.bitm
{0}\Extracts\objects\characters\elite\fp_arms\bitmaps\elite_fp_arms_bump.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_vector.bitm
{0}\Extracts\objects\bitmaps\detail_maps\dervish_cloth.bitm
{0}\Extracts\objects\characters\elite\fp_arms\bitmaps\elite_fp_arms_chg_color.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_additive_cube_map.bitm
{0}\Extracts\rasterizer\linear_corner_fade.bitm
{0}\Extracts\objects\characters\elite\fp_arms\shaders\elite_fp_armor.shad
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_detail.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\carapace_shell.bitm
{0}\Extracts\objects\characters\elite\fp_arms\shaders\elite_fp_glow.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_plasma.stem
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_detail.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_detail.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_detail.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_detail.vrtx
{0}\Extracts\shaders\shader_passes\plasma\plasma_alpha.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\transparent_generic_reflection.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tex_first_person_detail.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex_first_person_change_color.vrtx
{0}\Extracts\objects\bitmaps\effects\shield_noise.bitm
{0}\Extracts\objects\characters\elite\fp_body\fp_body.mode
{0}\Extracts\objects\characters\elite\shaders\inset_lights.shad
{0}\Extracts\shaders\shader_templates\opaque\illum.stem
{0}\Extracts\shaders\shader_passes\self_illumination\default_self_illumination_single_pass.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_emissive.vrtx
{0}\Extracts\objects\characters\elite\bitmaps\torso.bitm
{0}\Extracts\objects\characters\elite\shaders\torso.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_illum_two_change_color.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\default_texture_two_change_color_zwrite.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_texture.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\old_lightmap_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\sh_dynamic.vrtx
{0}\Extracts\shaders\shader_passes\self_illumination\default_self_illumination.spas
{0}\Extracts\shaders\shader_passes\environment_mapping\default_environment_map_tangent_space.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_env_bumped_tangentspace.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_generate.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_generation.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_apply_combined.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_1tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_3tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_lightmap.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace_specular_sphere.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_light_specular_tangentspace_sphere.vrtx
{0}\Extracts\shaders\shader_passes\fog\fog_planar.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\fog_planar.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_env.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_change_color_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_default.vrtx
{0}\Extracts\objects\characters\elite\bitmaps\torso_illumination.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_active_camo_bump.bitm
{0}\Extracts\objects\cinematics\covenant\elite_helmet_charred\bitmaps\bubbled_burn_detail_plate.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_change_color.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\carapace_shell.bitm
{0}\Extracts\rasterizer\linear_corner_fade.bitm
{0}\Extracts\objects\characters\elite\shaders\legs.shad
{0}\Extracts\objects\characters\elite\bitmaps\legs.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_self_illum.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_active_camo_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_change_color.bitm
{0}\Extracts\objects\characters\elite\shaders\arms.shad
{0}\Extracts\objects\characters\elite\bitmaps\arms.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_self_illum.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_active_camo_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_color_change.bitm
{0}\Extracts\objects\characters\masterchief\fp\fp.mode
{0}\Extracts\objects\characters\masterchief\fp\shaders\fp_arms.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_two_change_color.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\default_texture_two_change_color_zwrite.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_texture.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\old_lightmap_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\sh_dynamic.vrtx
{0}\Extracts\shaders\shader_passes\environment_mapping\default_environment_map_tangent_space.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_env_bumped_tangentspace.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_generate.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_generation.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_apply_combined.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_1tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_3tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_lightmap.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace_specular_sphere.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_light_specular_tangentspace_sphere.vrtx
{0}\Extracts\shaders\shader_passes\fog\fog_planar.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\fog_planar.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_env.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_change_color_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_default.vrtx
{0}\Extracts\objects\characters\masterchief\fp\bitmaps\fp_arms.bitm
{0}\Extracts\objects\characters\masterchief\fp\bitmaps\fp_arms_bump.bitm
{0}\Extracts\objects\characters\masterchief\fp\bitmaps\fp_arms_active_camo_bump.bitm
{0}\Extracts\objects\bitmaps\detail_maps\metal_dirty.bitm
{0}\Extracts\objects\characters\masterchief\fp\bitmaps\fp_arms_cc.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\masterchief_armor.bitm
{0}\Extracts\rasterizer\linear_corner_fade.bitm
{0}\Extracts\multiplayer\multiplayer_globals.mulg
{0}\Extracts\multiplayer\random_player_names.unic
{0}\Extracts\multiplayer\team_names.unic
{0}\Extracts\multiplayer\global_multiplayer_messages.unic
{0}\Extracts\objects\weapons\multiplayer\flag\flag.weap
{0}\Extracts\objects\weapons\multiplayer\flag\flag.hlmt
{0}\Extracts\objects\weapons\multiplayer\flag\flag.mode
{0}\Extracts\objects\weapons\multiplayer\flag\shaders\flag_pole.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_combined.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\default_texture_zwrite.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_texture.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_env.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_generate.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_generation.vrtx
{0}\Extracts\shaders\shader_passes\shadow\shadow_apply_combined.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_1tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_3tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_lightmap.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace_specular_sphere.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_light_specular_tangentspace_sphere.vrtx
{0}\Extracts\shaders\shader_passes\fog\fog_planar.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\fog_planar.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_env.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tex_first_person_detail.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex_first_person_change_color.vrtx
{0}\Extracts\objects\weapons\multiplayer\flag\bitmaps\flag.bitm
{0}\Extracts\objects\weapons\multiplayer\flag\bitmaps\flag_bump.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_vector.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_detail.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\chrome_reflections.bitm
{0}\Extracts\rasterizer\linear_corner_fade.bitm
{0}\Extracts\objects\weapons\multiplayer\flag\flag.coll
{0}\Extracts\effects\materials\objects\weapons\flag.foot
{0}\Extracts\sound\weapons\flag\flag_drop.snd!
{0}\Extracts\objects\weapons\damage_effects\smash_melee.jpt!
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{0}\Extracts\sound\characters\masterchief\mc_ghost_b_b_enter.snd!
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{0}\Extracts\objects\vehicles\warthog\turrets\gauss\bitmaps\gauss_turret_sensor.bitm
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{0}\Extracts\sound\materials\hard\metal_solid\metal_solid_large.snd!
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{0}\Extracts\sound\materials\hard\metal_thick\metal_thick_looping\metal_thick_loop\loop.snd!
{0}\Extracts\sound\materials\hard\metal_thick\metal_thick_looping\metal_thick_loop\alt_loop.snd!
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{0}\Extracts\objects\vehicles\warthog\garbage\lf_fender\lf_fender.hlmt
{0}\Extracts\objects\vehicles\warthog\garbage\lf_fender\lf_fender.mode
{0}\Extracts\objects\vehicles\warthog\garbage\lf_fender\lf_fender.coll
{0}\Extracts\objects\vehicles\warthog\garbage\lf_fender\lf_fender.phmo
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{0}\Extracts\objects\vehicles\warthog\garbage\rf_fender\rf_fender.mode
{0}\Extracts\objects\vehicles\warthog\garbage\rf_fender\rf_fender.coll
{0}\Extracts\objects\vehicles\warthog\garbage\rf_fender\rf_fender.phmo
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{0}\Extracts\objects\vehicles\warthog\garbage\lb_fender\lb_fender.hlmt
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{0}\Extracts\objects\vehicles\warthog\garbage\lb_fender\lb_fender.coll
{0}\Extracts\objects\vehicles\warthog\garbage\lb_fender\lb_fender.phmo
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{0}\Extracts\objects\vehicles\warthog\garbage\rb_fender\rb_fender.mode
{0}\Extracts\objects\vehicles\warthog\garbage\rb_fender\rb_fender.coll
{0}\Extracts\objects\vehicles\warthog\garbage\rb_fender\rb_fender.phmo
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{0}\Extracts\sound\vehicles\damage_effects\vehicle_scrape\veh_scrape\alt_loop.snd!
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{0}\Extracts\objects\vehicles\warthog\bitmaps\headlight_flares.bitm
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{0}\Extracts\sound\vehicles\warthog\new_warthog_left\track1\loop.snd!
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{0}\Extracts\sound\vehicles\warthog\new_warthog_right\track1\in.snd!
{0}\Extracts\sound\vehicles\warthog\new_warthog_right\track1\loop.snd!
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{0}\Extracts\objects\vehicles\warthog\attachments\warthog_antenna.ant!
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{0}\Extracts\objects\vehicles\warthog\weapon\warthog_horn.weap
{0}\Extracts\sound\vehicles\warthog\warthog_horn\warthog_horn.lsnd
{0}\Extracts\sound\vehicles\warthog\warthog_horn\horn_loop\in.snd!
{0}\Extracts\sound\vehicles\warthog\warthog_horn\horn_loop\loop.snd!
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{0}\Extracts\sound\vehicles\damage_effects\covy_damloops_sm\c_damage_sm\loop.snd!
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{0}\Extracts\effects\objects\vehicles\ghost\perm_hull_med_damage.effe
{0}\Extracts\sound\vehicles\damage_effects\covy_damloops_med\covy_damloops_med.lsnd
{0}\Extracts\sound\vehicles\damage_effects\covy_damloops_med\c_damage_med\loop.snd!
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{0}\Extracts\sound\vehicles\damage_effects\covy_damloops_lrg\covy_damloops_lrg.lsnd
{0}\Extracts\sound\vehicles\damage_effects\covy_damloops_lrg\c_damage_lrg\loop.snd!
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{0}\Extracts\objects\vehicles\ghost\garbage\seat\seat.phmo
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{0}\Extracts\sound\vehicles\damage_effects\covy_damloops_tiny\c_damage_tiny\loop.snd!
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{0}\Extracts\sound\vehicles\ghost\ghost_initial_destroyed.snd!
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{0}\Extracts\effects\objects\vehicles\ghost\hull_med_damage.effe
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{0}\Extracts\sound\vehicles\ghost\ghost_boost_left\track1\loop.snd!
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{0}\Extracts\sound\vehicles\ghost\ghost_boost_right\track1\loop.snd!
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{0}\Extracts\sound\vehicles\spectre\spectre_boost_r\track1\loop.snd!
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{0}\Extracts\effects\objects\vehicles\phantom\plasma_turret\bolt.MGS2
{0}\Extracts\objects\vehicles\phantom\plasma_turret\weapons\effects\phantom_bolt.ligh
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{0}\Extracts\sound\dialog\multiplayer\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\misc\tied_the_leader.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\thirty_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\fifteen_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\five_mins_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\one_min_remaining.snd!
{0}\Extracts\sound\game_sfx\multiplayer\secondary_message.snd!
{0}\Extracts\sound\game_sfx\multiplayer\countdown_for_respawn.snd!
{0}\Extracts\sound\game_sfx\multiplayer\player_respawn.snd!
{0}\Extracts\sound\game_sfx\multiplayer\teleporter_activate.snd!
{0}\Extracts\sound\dialog\multiplayer\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\misc\team_change.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\thirty_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\ten_secs_remaining.snd!
{0}\Extracts\sound\dialog\multiplayer\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\misc\sudden_death.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\one_min_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\thirty_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_de\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_it\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\general\countdown\ten_sec_to_win.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\double_kill.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\triple_kill.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\killtacular.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\killing_spree.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\running_riot.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\kill_frenzy.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\killtrocity.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\killimanjaro.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\in_the_zone.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\untouchable.snd!
{0}\Extracts\sound\dialog\multiplayer\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_de\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_it\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\flavor\un_frikin_believable.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\slayer.snd!
{0}\Extracts\sound\dialog\multiplayer\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\slayer\new_target.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\capture_the_flag.snd!
{0}\Extracts\sound\dialog\multiplayer\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\ctf\flag_taken.snd!
{0}\Extracts\sound\dialog\multiplayer\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\ctf\flag_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\ctf\flag_returned.snd!
{0}\Extracts\sound\game_sfx\multiplayer\target_point_collected.snd!
{0}\Extracts\sound\dialog\multiplayer\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\ctf\defense.snd!
{0}\Extracts\sound\dialog\multiplayer\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\ctf\offense.snd!
{0}\Extracts\sound\dialog\multiplayer\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\ctf\flag_captured.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\ctf\flag_captured.snd!
{0}\Extracts\sound\game_sfx\multiplayer\flag_failure.snd!
{0}\Extracts\sound\game_sfx\multiplayer\countdown_timer.snd!
{0}\Extracts\sound\game_sfx\multiplayer\hill_move.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\oddball.snd!
{0}\Extracts\sound\dialog\multiplayer\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\oddball\ball_taken.snd!
{0}\Extracts\sound\dialog\multiplayer\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\oddball\play_ball.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\king_of_the_hill.snd!
{0}\Extracts\sound\dialog\multiplayer\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\king\hill_moved.snd!
{0}\Extracts\sound\dialog\multiplayer\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\king\hill_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\king\hill_contested.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\juggernaut\new_juggernaut.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\territories.snd!
{0}\Extracts\sound\dialog\multiplayer\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\territories\territory_controlled.snd!
{0}\Extracts\sound\dialog\multiplayer\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\territories\territory_lost.snd!
{0}\Extracts\sound\dialog\multiplayer\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\territories\land_grab.snd!
{0}\Extracts\sound\dialog\multiplayer\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\names\assault.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\bomb_dropped.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\bomb_returned.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\defense.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\offense.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\bomb_taken.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\bomb_defused.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\bomb_planted.snd!
{0}\Extracts\sound\dialog\multiplayer\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_jpn\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_de\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_fr\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_sp\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_it\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_kor\games\invasion\bomb_armed.snd!
{0}\Extracts\sound\dialog\multiplayer_cht\games\invasion\bomb_armed.snd!
{0}\Extracts\multiplayer\hill\hill.shad
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{0}\Extracts\objects\characters\elite\elite_mp.bipd
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{0}\Extracts\rasterizer\vertex_shaders_xbox\sh_dynamic.vrtx
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{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_3tap.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\shadow_buffer_application_lightmap.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace.spas
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{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse.vrtx
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{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tangentspace_specular_sphere.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\stencil_light_specular_tangentspace_sphere.vrtx
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{0}\Extracts\rasterizer\vertex_shaders_xbox\fog_planar.vrtx
{0}\Extracts\shaders\shader_passes\lightmap\lightmap_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_env.vrtx
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{0}\Extracts\objects\characters\elite\bitmaps\head_active_camo_bump.bitm
{0}\Extracts\objects\cinematics\covenant\elite_helmet_charred\bitmaps\bubbled_burn_detail_plate.bitm
{0}\Extracts\objects\characters\elite\bitmaps\head_change_color.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\color_black.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\carapace_shell.bitm
{0}\Extracts\rasterizer\linear_corner_fade.bitm
{0}\Extracts\objects\characters\elite\shaders\helmet.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_illum_two_change_color.stem
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{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_change_color_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_perpixel_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_env.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_change_color_default.vrtx
{0}\Extracts\objects\characters\elite\bitmaps\helmet.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_additive.bitm
{0}\Extracts\objects\characters\elite\bitmaps\helmet_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\helmet_active_camo_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\helmet_change_color.bitm
{0}\Extracts\objects\characters\elite\shaders\arms.shad
{0}\Extracts\objects\characters\elite\bitmaps\arms.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_self_illum.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_active_camo_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\arms_color_change.bitm
{0}\Extracts\objects\characters\elite\shaders\torso.shad
{0}\Extracts\objects\characters\elite\bitmaps\torso.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_illumination.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_active_camo_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\torso_change_color.bitm
{0}\Extracts\objects\characters\elite\shaders\legs.shad
{0}\Extracts\objects\characters\elite\bitmaps\legs.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_self_illum.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_active_camo_bump.bitm
{0}\Extracts\objects\characters\elite\bitmaps\legs_change_color.bitm
{0}\Extracts\objects\characters\elite\shaders\council_helmet.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env.stem
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{0}\Extracts\shaders\shader_passes\lightmap\lightmap_tex_env.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_env.vrtx
{0}\Extracts\shaders\shader_passes\light_response\default_light_combined_tex_first_person_detail.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_sphere_diffuse_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_no_specular_gel_tex.vrtx
{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex_first_person_change_color.vrtx
{0}\Extracts\objects\characters\elite\bitmaps\council_helmet.bitm
{0}\Extracts\objects\characters\elite\bitmaps\council_helmet_bump.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_vector.bitm
{0}\Extracts\shaders\default_bitmaps\bitmaps\default_detail.bitm
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{0}\Extracts\shaders\shader_templates\opaque\emblem_overlay_simple.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\emblem_overlay_simple.spas
{0}\Extracts\ui\global_bitmaps\emblems\foreground.bitm
{0}\Extracts\objects\characters\elite\shaders\elite_honor_armor.shad
{0}\Extracts\shaders\shader_templates\opaque\tex_bump_env_illum_detail_honor_guard.stem
{0}\Extracts\shaders\shader_passes\texture_mapping\default_texture_zwrite_honor_guard.spas
{0}\Extracts\shaders\shader_passes\self_illumination\default_self_illumination_detail.spas
{0}\Extracts\objects\characters\elite\elite_honor_guard\bitmaps\elite_honor_armor.bitm
{0}\Extracts\objects\characters\elite\elite_honor_guard\bitmaps\elite_honor_armor_illum.bitm
{0}\Extracts\objects\characters\elite\elite_honor_guard\bitmaps\elite_honor_armor_bump.bitm
{0}\Extracts\objects\characters\elite\elite_honor_guard\bitmaps\elite_honor_armor_detail.bitm
{0}\Extracts\objects\characters\elite\shaders\elite_honor_inset_lights.shad
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{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_dynamic_tex_detail.vrtx
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{0}\Extracts\sound\characters\elite\crouch_pistol_move_front.snd!
{0}\Extracts\sound\characters\elite\crouch_pistol_move_left.snd!
{0}\Extracts\sound\characters\elite\crouch_pistol_move_right.snd!
{0}\Extracts\sound\characters\elite\crouch_pistol_turn.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_move_back.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_move_front.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_move_left.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_move_right.snd!
{0}\Extracts\sound\characters\elite\flaming_pistol_idle.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_airborne.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_land_hard.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_land_soft.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_melee.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_dive_front.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_evade_left.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_evade_right.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_throw_grenade.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_idle_var1.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_surprise_back.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_surprise_front.snd!
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{0}\Extracts\sound\characters\elite\crouch_shortmove.snd!
{0}\Extracts\sound\characters\elite\ghost_d_enter.snd!
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{0}\Extracts\sound\characters\elite\ghost_b_b_enter.snd!
{0}\Extracts\sound\characters\elite\ghost_b_l_board.snd!
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{0}\Extracts\sound\characters\elite\warthog_g_enter.snd!
{0}\Extracts\sound\characters\elite\warthog_g_exit.snd!
{0}\Extracts\sound\characters\elite\warthog_p_enter.snd!
{0}\Extracts\sound\characters\elite\warthog_p_exit.snd!
{0}\Extracts\sound\characters\elite\warthog_b_p_board.snd!
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{0}\Extracts\sound\characters\elite\rifle_melee.snd!
{0}\Extracts\sound\characters\elite\h_turret_enter.snd!
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{0}\Extracts\sound\characters\elite\stand_pistol_idle_var3.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_idle_var4.snd!
{0}\Extracts\sound\characters\elite\stand_pistol_idle_var12.snd!
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{0}\Extracts\sound\characters\elite\wraith_b_b_melee.snd!
{0}\Extracts\sound\characters\elite\wraith_b_l_melee.snd!
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{0}\Extracts\sound\characters\elite\wraith_b_r_melee.snd!
{0}\Extracts\sound\characters\elite\wraith_b_b_enter.snd!
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{0}\Extracts\sound\characters\elite\wraith_b_b_throw_grenade.snd!
{0}\Extracts\sound\characters\elite\wraith_b_l_throw_grenade.snd!
{0}\Extracts\sound\characters\elite\scorp_b_b_throw_grenade.snd!
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{0}\Extracts\sound\characters\elite\wraith_d_exit.snd!
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{0}\Extracts\sound\weapons\energy_sword\energy_melee_2.snd!
{0}\Extracts\sound\characters\elite\banshee_b_d_enter.snd!
{0}\Extracts\sound\characters\elite\spectre_b_d_board.snd!
{0}\Extracts\sound\weapons\smg\smg_dual_reload_left.snd!
{0}\Extracts\sound\weapons\smg\smg_dual_reload_right.snd!
{0}\Extracts\sound\weapons\needler\needler_dual_reload_l.snd!
{0}\Extracts\sound\weapons\needler\needler_dual_reload_r.snd!
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{0}\Extracts\sound\weapons\sniper_rifle\sniper_reload.snd!
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{0}\Extracts\sound\weapons\brute_shot\brute_shot_reload_full.snd!
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{0}\Extracts\sound\characters\elite\wraith_b_l_new.snd!
{0}\Extracts\sound\characters\elite\wraith_b_r_new.snd!
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{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\dth_mjr.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\dth_slw.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\dth_hdsht.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\dth_slnt.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\dth_fall.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\pain.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\pain_mdm.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\pain_mjr.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\pain_shld.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\pain_fall.snd!
{0}\Extracts\sound\dialog\combat\elite_loose\20_cry\fall.snd!
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{0}\Extracts\sound\dialog\combat\elite_loose\21_yelp\panic.snd!
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{0}\Extracts\sound\dialog\combat\elite_loose\22_roar\melee.snd!
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{0}\Extracts\effects\objects\characters\elite\shield_depletion_discharge.prt3
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{0}\Extracts\shaders\default_bitmaps\bitmaps\clouds_b.bitm
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{0}\Extracts\shaders\shader_templates\transparent\overshield.stem
{0}\Extracts\shaders\shader_passes\plasma\overshield.spas
{0}\Extracts\objects\characters\elite\shaders\elite_overshield.shad
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{0}\Extracts\sound\characters\footsteps\elite\tile\run.snd!
{0}\Extracts\sound\characters\footsteps\elite\hard_surface_energy\run.snd!
{0}\Extracts\sound\characters\footsteps\elite\grating\walk.snd!
{0}\Extracts\sound\characters\footsteps\elite\water_shallow\run.snd!
{0}\Extracts\sound\characters\footsteps\elite\water_knee_deep\run.snd!
{0}\Extracts\sound\characters\footsteps\elite\dirt_new\run.snd!
{0}\Extracts\sound\characters\footsteps\elite\snow\walk.snd!
{0}\Extracts\sound\characters\footsteps\elite\rubber\walk.snd!
{0}\Extracts\sound\characters\footsteps\elite\organic_wood\walk.snd!
{0}\Extracts\sound\characters\footsteps\chief\carpet\run.snd!
{0}\Extracts\sound\characters\footsteps\elite\grass\walk.snd!
{0}\Extracts\sound\characters\footsteps\elite\gravel\walk.snd!
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{0}\Extracts\sound\characters\footsteps\elite\stone\shuffle.snd!
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{0}\Extracts\sound\characters\footsteps\elite\water_shallow\shuffle.snd!
{0}\Extracts\sound\characters\footsteps\elite\water_knee_deep\shuffle.snd!
{0}\Extracts\sound\characters\footsteps\elite\dirt_new\shuffle.snd!
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{0}\Extracts\sound\characters\footsteps\elite\water_knee_deep\jump.snd!
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{0}\Extracts\objects\characters\masterchief\masterchief_mp.bipd
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{0}\Extracts\rasterizer\vertex_shaders_xbox\lightmap_pervertex_tex_env.vrtx
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{0}\Extracts\objects\characters\masterchief\bitmaps\masterchief.bitm
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{0}\Extracts\objects\characters\masterchief\bitmaps\masterchief_cc.bitm
{0}\Extracts\objects\bitmaps\reflection_maps\masterchief_armor.bitm
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{0}\Extracts\rasterizer\vertex_shaders_xbox\lightaccum_frustum_tex_first_person_change_color.vrtx
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{0}\Extracts\objects\characters\masterchief\shaders\mc_emblem.shad
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{0}\Extracts\objects\characters\masterchief\masterchief.coll
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{0}\Extracts\sound\characters\masterchief\mc_ghost_b_b_enter.snd!
{0}\Extracts\sound\characters\masterchief\mc_ghost_b_b_board.snd!
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{0}\Extracts\sound\characters\masterchief\mc_warthog_passenger_board.snd!
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{0}\Extracts\sound\characters\masterchief\mc_banshee_b_d_board.snd!
{0}\Extracts\sound\characters\masterchief\mc_banshee_b_d_enter.snd!
{0}\Extracts\sound\characters\masterchief\mc_scorpion_melee.snd!
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{0}\Extracts\sound\characters\masterchief\mc_wraith_b_b_enter.snd!
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{0}\Extracts\sound\characters\masterchief\mc_scorpion_b_l_enter.snd!
{0}\Extracts\sound\characters\masterchief\mc_scorpion_b_l_exit.snd!
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{0}\Extracts\sound\characters\masterchief\mc_scorpion_d_enter.snd!
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{0}\Extracts\sound\characters\masterchief\mc_wraith_melee_new.snd!
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{0}\Extracts\effects\objects\characters\masterchief\shield_recharge.effe
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{0}\Extracts\objects\characters\masterchief\shaders\materchief_overshield_fp.shad
{0}\Extracts\shaders\shader_templates\transparent\overshield.stem
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{0}\Extracts\objects\characters\masterchief\shaders\materchief_overshield.shad
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{0}\Extracts\effects\generic\solids\impact_spray.prt3
{0}\Extracts\effects\particle_physics\stones.pmov
{0}\Extracts\effects\particle_physics\blood_spray.pmov
{0}\Extracts\effects\objects\characters\masterchief\masterchief_shield_down.effe
{0}\Extracts\effects\generic\sparks\sparks_impact.prt3
{0}\Extracts\effects\bitmaps\sparks\sparks_impact.bitm
{0}\Extracts\effects\particle_physics\cold_smoke_cloud.pmov
{0}\Extracts\effects\objects\characters\masterchief\shield_down_charge.prt3
{0}\Extracts\effects\bitmaps\energy\c_electric_discharge_white.bitm
{0}\Extracts\objects\characters\masterchief\flashlight_1p.ligh
{0}\Extracts\objects\characters\masterchief\bitmaps\flashlight_gel.bitm
{0}\Extracts\objects\characters\masterchief\flashlight_3p.ligh
{0}\Extracts\objects\characters\masterchief\flashlight.lens
{0}\Extracts\effects\bitmaps\lens_flares\flares_generic.bitm
{0}\Extracts\objects\characters\masterchief\flashlight.MGS2
{0}\Extracts\camera\biped_follow_camera.trak
{0}\Extracts\ui\hud\masterchief.nhdt
{0}\Extracts\ui\hud\bitmaps\new_hud\backgrounds\grenade_bkd.bitm
{0}\Extracts\ui\hud\shaders\widget_gradient_flash.shad
{0}\Extracts\shaders\shader_templates\hud\widget_gradient_flash.stem
{0}\Extracts\shaders\shader_passes\hud\widget_gradient_flash.spas
{0}\Extracts\rasterizer\vertex_shaders_xbox\screen.vrtx
{0}\Extracts\ui\hud\bitmaps\new_hud\meters\shield_meter.bitm
{0}\Extracts\ui\hud\shaders\shield_test.shad
{0}\Extracts\shaders\shader_templates\hud\shield_test.stem
{0}\Extracts\shaders\shader_passes\hud\shield_test.spas
{0}\Extracts\ui\hud\shaders\widget_flash_red_pulse.shad
{0}\Extracts\shaders\shader_templates\hud\widget_simple_flash.stem
{0}\Extracts\shaders\shader_passes\hud\widget_simple_flash.spas
{0}\Extracts\ui\hud\bitmaps\new_hud\backgrounds\motion_sensor.bitm
{0}\Extracts\ui\hud\bitmaps\new_hud\scope_masks\binoculars_human.bitm
{0}\Extracts\ui\hud\shaders\scope_masks.shad
{0}\Extracts\shaders\shader_templates\hud\widget_legacy_meter.stem
{0}\Extracts\shaders\shader_passes\hud\widget_legacy_meter.spas
{0}\Extracts\ui\hud\shaders\text_flash.shad
{0}\Extracts\shaders\shader_templates\hud\text_flash.stem
{0}\Extracts\shaders\shader_passes\hud\text_flash.spas
{0}\Extracts\ui\hud\shaders\dim_text_flash.shad"
, Application.StartupPath);
            }
        }
    }
}
